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Instanced Dungeons

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Instanced Dungeons Empty Instanced Dungeons

Mensaje por german Vie Mar 20, 2009 6:44 pm

por si alguno no conocia sobre los instanced dungeons
aca voy a poner una guia de como entrar salir requerimientos etc
disculpen, pero como siempre esta en ingles :S
primero voy a ponerlas asi, cuando tenga mas tiempo las voy a ir poniendo o tratando de traducir Wink





The Instanced Dungeon system has been added. This
system allows multiple parties to simultaneously enter different
instances of an area for a certain period of time.
Dark Cloud Mansion pictured below

Entry
Each dungeon can be entered via an Entrance NPC. Certain requirements
must be met in order to enter an instanced dungeon, including a set
level, number of party members, a specific item, and/or a quest. Some
conditions and requirements are listed on the next tab.

The request to enter an instanced dungeon must be made by the party leader.

There is a limit to the number of instanced dungeons players may enter per day.

If players are moved outside of an instanced zone by teleporting to the
nearest town after death, or by using a Scroll of Escape, they can
re-enter the area as long as their instance of the dungeon still exists.

If players log in after logging out inside an instanced dungeon, they
are moved outside the dungeon. After rejoining the party, they can
re-enter the area as long as their instance of the dungeon still exists.

If a party leader has already initiated the instance, they cannot
invite a new member to join there party from inside the instance. The
party’s size cannot be increased once they are inside the dungeon.

Players cannot use the Party Member Summon Skill while inside instanced
dungeons; however, the Party Member Summon Skill can be used to summon
original members of the party upon entry that are inside the
castle/fortress-related dungeons.


Exit
Players are automatically moved outside an instanced dungeon in following situations:

Mission Completion:
Players within an instanced dungeon are moved outside after five
minutes of completing a mission. (This only applies to zones that do
not have a teleport cube in them.)

Time Limit Reached: If the allotted instance time runs out, the party will be moved outside of the instanced dungeon.

Server Issues:
If any server-related technical problems occur, such as a server
outage, all instanced dungeons will be reset and players are moved
outside of instanced dungeons.

Instanced Dugeon Reset
The instanced dungeon resets if all the party members who were inside
leave the area. Below are the specifics on when each instanced dungeon
resets after all party members leave:

The following dungeons reset immediately: Nornil’s Garden and Dark Cloud Mansion.

The following dungeons reset after 20 minutes: Castle/Fortress Instanced Dungeons and Crystal Caverns.

If a mission is completed, or the time limit is approaching, the remaining time is displayed.


Time Limits and Refresh Times
Each dugneon can only be occupied for a specific period of time. And
once used, the instanced dungeon can be re-used only after a certain
period of time has passed. The instanced dungeon time limit and refresh
times are as follows:


Dungeon Time Limit Refresh Time
Nornil’s Garden 70 minutes 2 hours
Dark Cloud Mansion 30 minutes no limit applies
Crystal Caverns 90 minutes 24 hours
Underground Dungeon (Castle) 60 minutes 4 hours
Fortress Dungeon 60 minutes 4 hours


New Command
/instancezone is a newly added command. This command will show the time
remaining before you can enter the instanced dungeons again.
Instanced Dungeons Darkcloudmansion%201%20small
german
german

Cantidad de envíos : 16
Edad : 32
Localización : Gral. Las Heras
Fecha de inscripción : 11/03/2009

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